Arma 3 Rhs Saf

# Changelog Legend

  1. Arma 3 Rhsusaf Armaholic
  2. Rhs Armaholic
  3. Arma 3 Rhs Safety
  4. Rhs Usaf Arma 3 Mod
  5. Arma 3 Rhs Vehicles
  6. Arma 3 Rhs Download
  7. Arma 3 Rhs Usaf
  • Added

  • Removed

@ Fixed

CodeFourGaming is a online gaming community that focuses on provide top quality gaming servers for the Arma 3 community. C4G is also official partnered with Arma 3 KotH and hosts some of the most popular King of the Hill servers available. Show: View Status: Show Sticky Issues: Changed(hrs) Use Date Filters Relationships.

^ Improved

FIXED IN 0.5.4

@ Spacing in CZ99 Engraved displayname

@ Fixed inheritance of KrAZ in SAF config

ADDED IN 0.5.3

  • Added engraved version of CZ99 PARA pistol

  • Suppressor adapter muzzle attachment for G36

  • Added buttstock folding system to G36 rifles

IMPROVED IN 0.5.3

^ Beret had no visual lods, and only distant shadow lod

^ Tweak fresnel and specular values for cz99

^ Intechanged colors of para and commando berets

^ Made AG36 compatible with CBA JAM magazineWell

Arma 3 Rhsusaf Armaholic

^ Added retexture selections to G36 rifles

FIXED IN 0.5.3

@ Opfor SAF vehicles missing in Zeus interface http://feedback.rhsmods.org/view.php?id=5746

@ Added some placeholder reload sound to M84 - http://feedback.rhsmods.org/view.php?id=5765

IMPROVED IN 0.5.2

^ Cleaned up inheritance on RHS assets (declarations in wrong place) to fix potential clashes with other mods

^ Updated head injury macros to be up to date with Old Man

FIXED IN 0.5.2

@ Oldman head wounds macro capitalization fix

ADDED IN 0.5.1

  • CZ99 pistol initial import and config

  • cz99 magazine

IMPROVED IN 0.5.1

^ Added proper inventory icons to Alice backpacks

^ CZ99 weapon and magazines configuration, strings

^ adjusted memory points, added shadow lods, tweaked geo lods on cz99

^ cZ99 animations done

^ cz99 animations

^ Added OPFOR variant of SAF units to CfgPatches list so they are not available in Zeus - http://feedback.rhsmods.org/view.php?id=5592

^ Added inventory icons for CZ99

^ Tweaked zeroing on CZ99

^ Tweaked recoil on CZ99

^ Added tritum sights to CZ99

^ Tweaked muzzle flash in first person for CZ99

^ TMA4 AT mine is now triggered only on contact - placing mines in the middle of road will be no longer effective

^ TMA4 AT mine is now using additional penetrator to simulate blast damage

FIXED IN 0.5.1

@ HAMMER PURGE !!!

@ HAMMER PURGE 2

@ Fixed long RBR-80 loading time - http://feedback.rhsmods.org/view.php?id=5469

@ Opfor SAF doesnt wear uniform http://feedback.rhsmods.org/view.php?id=5494

@ macro and class fix

@ cz99 magazine model path fix

@ adjusted position and holster scale of cz99

@ fix for shadow lods and additional res lods for cz99

@ fixed AS/SMDI textures and tweaked rvmat for cz99

@ Fixed missing icon error in ammo box - http://feedback.rhsmods.org/view.php?id=5637

IMPROVED IN 0.5.0

^ Configured folding for SAF SCAR variants

FIXED IN 0.5.0

@ Fixed missing camo selections on folded SCAR stocks

@ Para Minimi machinegunner was using incompatible magazines

ADDED IN 0.4.9

  • European ScarH versions

  • added SCAR H DMR role soldier in Airborne troops

  • Added new inventory icons for uniforms

  • PBG-40 is now using magazine proxies

  • Added 2S1

  • Added functional M79 grenade (port from GREF RKG-3EM)

  • Netting-style face veil (available as glasses slot headgear and Veil+M97 helmet combination)

  • HT-40 helicopter (Mi-8T)

  • SAF Opfor factions (Army and Airforce)

IMPROVED IN 0.4.9

^ Minimi Para grip/bipod slot configuration on par with USAF M249s

^ Updated M10 desert uniform texture

^ M93 uniform TI texture

^ RHS Vehicle icons in Virtual Garage should be visible on Steam branch release

^ Added separate name for development branch version

^ Readded proxies to characters shadow LOD

^ Some more improvements to characters fire geometry

^ Added SAF loadorder

^ Improved addons loadorder

^ Some modification to M84's shadow geometry in the buttstock area

^ Set up G36s to use common community magazineWell[] (class CBA_556x45_G36)

^ Added facewear proxy to pilot LOD of SAF uniforms

^ Many SAF weapons will now accept magazines compatible with CBA JAM

^ Reduced section count of MD12 M70 rifleman vest

^ replaced T72S tank with T72B3

^ PBG40 now use soundsets

^ Updated green HT-48 (Mi-17) texture to similar standard as the new camo Mi-8T texture, and made it available for selection in Virtual Garage etc.

^ TI map for M10 uniform

^ TI maps for helmets

FIXED IN 0.4.9

@ Fixed G-36 pop error when editing crate loadout

@ Fixed some unnecessary tex1 reference in rvmat which were causing .rpt spam in Diag.exe

@ Fixed missing head shadows in View Pilot LOD

@ Added penetration materials, armor & explosion shielding parameter to all RHS explosives

@ Fixed characters hands being screwd in last res LOD - added shadowlod param

@ Fixed some minor issues with new character firegeometry

@ M84 had several vertices in the buttstock marked as Hidden Verts. Seems that sometimes the whole buttstock could be invisible ingame

@ AG36 was not utilising the common BIS 40mm magazineWell[] used by other 40mm GLs in the mod (class UGL_40x36)

@ Some parts of MD12 vest did not have camo hiddenselection defined

@ Helmet shadow LODs contained camo retexture selections

IMPROVED IN 0.4.8

^ Reduced specularPower for hand grenades

^ Added proper nameSound parameter to smoke grenades

FIXED IN 0.4.8

@ Fixed MTZ rail system so it keeps M21's currently loaded magazine

IMPROVED IN 0.4.7

^ Adjusted Zrak binocular reticle scale, to match milliradian measurement

FIXED IN 0.4.7

@ Fixed missing explosion sounds for TM100/200/500 charges

@ M82 API rounds had weird explosive effect that wasnt supposed to be there

@ Yellow and Blue M83 smoke grenades had incorrect markings

ADDED IN 0.4.6

  • Added demolition charges TM100, TM200 and TM500

  • Added M82 API magazines for M70 and M92

  • Added hand grenades BR M75, BR M84, BRD M83, BRZ M88 and RShB P98 (WIP)

  • Added BRK M79 AT grenade (WIP)

IMPROVED IN 0.4.6

^ Removed UGL rounds from NPC backpacks

^ New icons for weapons & gear

^ Improved M93 uniform texture

^ Tweaked G36 recoil

FIXED IN 0.4.6

@ MTZ rail attachment wasn't functioning correctly on M21S and M21A w/UGL

@ Various fixes to 'updating base classes' rpt spam

@ Duplicated strings for Scorpion ammo were spamming rpt

@ Fixed broken decals on refuel Ural

@ Restored some G36 sounds that were accidentally deleted

@ army CO had black MP beret in loadout

@ RBR M80 rocket now uses correct submunition penetrator

@ Wrong ammo display name for M21 magazines

REMOVED IN 0.4.6

ADDED IN 0.4.5

Arma

IMPROVED IN 0.4.5

^ Reverted HT48 to unarmed cargo version

^ Upgraded L-18 to the MiG-29SM standard cockpit

^ Added section for pouches on M12 vest so they can be retextured

FIXED IN 0.4.5

@ Unified SAF & AFRF UGL sounds

@ Armored crewman had wrong weapon assigned - close T2348

@ Fixed mod logos

REMOVED IN 0.4.5

ADDED IN 0.4.4

  • Blue-gray version of SAF MiG-29 paint scheme (as seen on the new aircraft donated from Russia)

  • Italian strings by AtixNeon

  • Added MRUD AP mines

  • Added editorpreview images for TMA-4 and PMA-3

IMPROVED IN 0.4.4

^ Displayname of M84 LMG 250Rnd Box changed to Belt to avoid confusion (250Rnd Box cant be mounted on the LMG without tripod, but belt from the box can be used)

^ Revised Zrak binoculars reticle and aperture

^ Adjusted Minimi mass

FIXED IN 0.4.4

@ Wrong path to models of Zrak binocular

@ Some para AI had wrong magazines in inventory

@ Fixed TMA-4 rvmat

@ G36KV was missing burst fire mode

REMOVED IN 0.4.4

ADDED IN 0.4.3.1

  • ALICE packs in two camo variants

  • Added desert texture for M12 vest

  • Zrak RD-7J binoculars

  • Bandanas

IMPROVED IN 0.4.3.1

^ Tweaks to MD12 vest texture colors to make it more in tone with the uniform

^ Conformed respective SAF weapons to new AK reload sequences/timing

^ Added new gear to virtualAmmoBox

^ Added some missing strings for gear

FIXED IN 0.4.3.1

Arma

@ M84A Scorpion PointerSlot

REMOVED IN 0.4.3.1

ADDED IN 0.4.3

  • L-18 (MiG-29)

  • MD12 vest in digital camo

  • Tactical One (ACU cut) special forces uniform

  • M84 Scorpion PDW

IMPROVED IN 0.4.3

^ Aligned magazine displaynames with other RHS mods

^ Removed last-round tracers from tracer-less magazines, and reduced tracers to every third round in tracer magazines

^ SAF 5.56 magazines utilize USAF ammunition classes, for damage consistency

^ G36C zeroing set to 100m, G36KV to 300m, removed OpticsModes from G36KV

^ M84 machine gun accepts all other types of PKM magazine

^ Equipped M10 troops with M12 vest, partially

^ Scorpion SMG added to armored vehicle crew loadouts

^ Switched the HGU56P pilot helmet to the new model

FIXED IN 0.4.3

@ Low armorStructural value was making body armour ineffective on RHS units

@ Weapon holder classes generated by config Macro, were faulty

@ PreloadAddons array was wrong

@ Some uniforms didn't have working wounds

@ M99 vest now offers ballistic protection (M-99T)

@ M76 weaponholder had the wrong magazine assigned

REMOVED IN 0.4.3

Rhs Armaholic

  • Cleared unused G36 classes from config

  • Removed D6 parachute from pilot loadout

ADDED IN 0.4.2.2

Arma 3 Rhs Safety

IMPROVED IN 0.4.2.2

^ M76 now uses the appropriate PSO1M2 instead of PSO1M2-1

FIXED IN 0.4.2.2

@ Visible proxy triangle in lower LOD of MD98 rifleman vest

REMOVED IN 0.4.2.2

ADDED IN 0.4.2.1

  • M99 vest variants with radio

  • Airborne beret variant

IMPROVED IN 0.4.2.1

^ 5.56mm MuzzleSlot compatibility for M21 rifles

^ Minor draw call optimisation for G36 rifles

^ Changed G36 model.cfg animation sources to their muzzle-indexed equivalents (reload -> reload.0 etc.)

^ G36 accessory rails are no longer hidden when rail attachments are removed

^ 40mm grenade warhead hides when the AG36 is fired on the G36KV

^ AG36 made compatible with the full selection of RHS and BIS 40mm grenade magazines

^ М98 and M99 vest texture tweaks

^ Adjusted M76 and M92 muzzle-flash rotation limits to work better with flash-hider attachments

^ All Zastava rifles had slow aimTransitionSpeed equal to bulky MMGs

^ lowered recoil on M70, M76 and M92

^ reload animations on Zastava rifles are now less tacticool and more realistic

^ 'baseWeapon' parameter added to all weapons except sub variants not visible in VA

Rhs Usaf Arma 3 Mod

^ added bolt hold open feature to all M70 variants and M92

FIXED IN 0.4.2.1

@ Units spoke Farsi sometimes

@ Groups spawning as BLUFOR or OPFOR instead of Independant

@ M82A1 sniper units were equipped with the wrong magazines

@ 'Updating base class' .rpt spam caused by M21 magazines

Arma 3 Rhs Vehicles

@ Muzzle flashes were hidden on G36 muzzle attachments

@ G36KV (AG36) had the wrong texture on rear ironsight

@ Zastava rifles had slow aimTransitionSpeed, equal to bulky MMGs

Arma 3 Rhs Download

@ M70B1, M70B3, M76 would turn in to M70AB2 when the weapon folding action was performed

Arma 3 Rhs Usaf

@ M21 old magazine class in weapon holders caused error popups

REMOVED IN 0.4.2.1

ADDED IN 0.4.2

  • Land forces, Airforce and Air Defense, and UN Peacekeepers factions

  • Special Brigade in M10 digital uniforms (Airborne)

  • Landforces in M10 and M93 uniform patterns

  • UN peacekeepers in M10 digital desert and M10 digital w/tan boots

  • Zastava M70AB2 and M70AB2 folded variant

  • Zastava M70B1 and M70B1N

  • Zastava M70B3N and M70B3N UGL

  • Zastava M21A, M21A picatiny rail and M21A folded variant

  • Zastava M21A UGL and M21A picatiny rail UGL variants

  • Zastava M21S M21S picatiny rail and M21S folded variant

  • Zastava M76 DMR

  • Zastava M92 SMG and M92 folded variant

  • Zastava M84 LMG as placeholder (edited BI PKM)

  • Muzzleflashes for Zastava rifles

  • M97 helmet bare, camo variations and ESS variants

  • M59/85 helmet bare and one camo variant

  • Army berets in three different colors

  • UN beret version

  • Booniehats in three camo variants

  • M98 vest in three variations and three camo patterns

  • M99 vest in two variations and three camo patterns

  • OTV vest retexture in MD2 camo for paratroopers

  • M10 uniform in four variations

  • M93 uniform in two camo colour tones

  • Retextures of Kitbag in three camo patterns

  • HMMWV M1025 unarmed, M2 and M998 ECV versions as placeholders for Land Forces

  • Ural transport and fuel trucks for Land Forces

  • Ural transport truck for UN peacekeepers

  • UAZ and UAZ open for UN peacekeepers as placeholders

  • Helicopter pilot uniform

  • HGU56 helmet for helicopter pilot as placeholder

  • HT-48 (Mi17) cargo helicopter retexture for Airforce

  • D30 howitzer

  • AGS30 grenade launcher as placeholder

  • NSV low tripod HMG as placeholder

  • M2HB low tripod HMG

  • M252 mortar as placeholder

  • G36C and G36KV rifles

  • G36C and G36KV gripod variants

  • Muzzleflashes for G36 rifles

  • G36KV AG36 rifle variant

  • FN Minimi LMG

  • Barret M82A1 sniper rifle (USAF M107)

  • PMA-3 APERS mine and minefield setup for editor

  • TMA-4 AT mine and minefield setup for editor

  • T72S (T72B obr. 1985)

  • PTS-M amphibious tracked transport vehicle